Creating an Aim Offset Blendspace from Epic's "aim from the hip animations" in the Animation Starter Pack results in the character's arms being animated behind the characters head when trying to implement the Aim Offset in the Character's Animation Blueprint.
Link to project files:
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Video of issue:
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Create an Aim Offset blendspace using Epic's Animation Starter Pack
Open ASP_HeroTPP_AnimBlueprint
Open Idle (State) tab
Add AimOffsetBlendSpace Node
Link Play "Idle_Rifle_Hip" to "AimOffsetBlendSpace Node"
Link "AimOffsetBlendSpace Node" to Final Animation Pose
Compile
Result: Arms deform to above and behind characters head
Expected: Arms to remained at the aim from the hip position
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | OLD - Anim |
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Affects Versions | 4.6 |
Fix Commit | 2467323 |
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Created | Dec 17, 2014 |
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Resolved | Mar 9, 2015 |
Updated | May 19, 2020 |