Adding an Object class to a plugin's module using the C++ Class Wizard results in a compilation error due to attempts to edit the new class' generated.h file during the initial compilation attempt.
Error:
ERROR: 'D:/Unreal Projects/Main/MyProject4/Plugins/PluginTesting/Intermediate/Build/Win64/UE4Editor/Inc/PluginTesting/MyObject.generated.h': Changes to generated code are not allowed - conflicts written to 'D:/Unreal Projects/Main/MyProject4/Plugins/PluginTesting/Intermediate/Build/Win64/UE4Editor/Inc/PluginTesting/MyObject.generated.h.conflict'
Note: any subsequent compilations will succeed without any errors related to this process.
Regression?: No
This occurs in 4.20
Are UE-58198 and UE-57652 the same bug?
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
I downloaded the apps no execution (my computer is mac)
I can't open my map from the editor.
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-68317 in the post.