Whenever dragging and dropping an actor to the Scene, the function UActorFactory:: PostSpawnActor gets called twice.


Tested in 4.20.3 (CL - 4433814), 4.21.1 (CL - 4705082), 4.22 (CL - 4708082)

Steps to Reproduce
  1. Create a C++ Source project
  2. Add the following code in the UActorFactory:: PostSpawnActor void function
    UE_LOG(LogTemp, Display, TEXT("Post Spawn Actor"));
  1. Compile and Run
  2. Drag and Drop an Empty Actor or an Actor Blueprint class to the scene

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By Design
ComponentUE - Gameplay
Affects Versions4.
CreatedJan 11, 2019
ResolvedJan 11, 2019
UpdatedSep 14, 2021