Description

Whenever dragging and dropping an actor to the Scene, the function UActorFactory:: PostSpawnActor gets called twice.

 

Tested in 4.20.3 (CL - 4433814), 4.21.1 (CL - 4705082), 4.22 (CL - 4708082)

Steps to Reproduce
  1. Create a C++ Source project
  2. Add the following code in the UActorFactory:: PostSpawnActor void function
    UE_LOG(LogTemp, Display, TEXT("Post Spawn Actor"));
    
  1. Compile and Run
  2. Drag and Drop an Empty Actor or an Actor Blueprint class to the scene

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-68348 in the post.

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By Design
ComponentGameplay - Core
Affects Versions4.21.14.224.20.3
CreatedJan 11, 2019
ResolvedJan 11, 2019
UpdatedJan 11, 2019