When creating a local binary build of the Engine using the BuildGraph, there are several tools that are built for Win32 even if Win32 was specifically excluded from the BuildGraph (ie. -set:WithWin32=false). The affected tools are CrashReportClient, UnrealCEFSubProcess, and BootstrapPackagedGame. Ideally the Win32 versions of these tools would only be built if Win32 is included.
RESULT:
Within the Build Tools Win64 Node, there are several tools that will always be built for Win32.
EXPECTED:
Any Win32 versions of the tools are only built if Win32 is included.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
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I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-68564 in the post.
0 |
Component | UE - Foundation - Cpp Tools |
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Affects Versions | 4.21.1, 4.22, 4.20.3 |
Target Fix | 4.23 |
Created | Jan 16, 2019 |
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Resolved | Apr 19, 2019 |
Updated | May 24, 2019 |