When creating a local binary build of the Engine using the BuildGraph, there are several tools that are built for Win32 even if Win32 was specifically excluded from the BuildGraph (ie. -set:WithWin32=false). The affected tools are CrashReportClient, UnrealCEFSubProcess, and BootstrapPackagedGame. Ideally the Win32 versions of these tools would only be built if Win32 is included.
RESULT:
Within the Build Tools Win64 Node, there are several tools that will always be built for Win32.
EXPECTED:
Any Win32 versions of the tools are only built if Win32 is included.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-68564 in the post.