When creating a local binary build of the Engine using the BuildGraph, there are several tools that are built for Win32 even if Win32 was specifically excluded from the BuildGraph (ie. -set:WithWin32=false). The affected tools are CrashReportClient, UnrealCEFSubProcess, and BootstrapPackagedGame. Ideally the Win32 versions of these tools would only be built if Win32 is included.
Within the Build Tools Win64 Node, there are several tools that will always be built for Win32.
Any Win32 versions of the tools are only built if Win32 is included.
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-68564 in the post.