When using the handheld AR template and trying to package for ARCore, the package or launch on attempt will fail due to some permissions errors with Apple.
If ARKit is disabled the editor will lock up completely as soon as a build attempt is made.
This occurs in Dev-VR as well so it's not a blocker for the oculus integration
Results:
Permission errors prevent Handheld AR from packaging
Expected:
Handheld AR is able to package
[2019.01.17-19.22.31:570][556]LogPlayLevel: Error: ERROR: The following files are set to be staged, but contain restricted folder names ("Apple"): [2019.01.17-19.22.31:570][556]LogPlayLevel: Engine/Plugins/Runtime/AR/Apple/AppleARKit/AppleARKit.uplugin [2019.01.17-19.22.31:570][556]LogPlayLevel: Engine/Plugins/Runtime/AR/Apple/AppleARKit/Content/ARKitCameraMaterial.uasset [2019.01.17-19.22.31:571][556]LogPlayLevel: Engine/Plugins/Runtime/AR/Apple/AppleARKit/Content/ARKitCameraMaterial.uexp [2019.01.17-19.22.31:571][556]LogPlayLevel: [Restrictions] [2019.01.17-19.22.31:571][556]LogPlayLevel: Win32 [2019.01.17-19.22.31:571][556]LogPlayLevel: Win64 [2019.01.17-19.22.31:571][556]LogPlayLevel: Mac [2019.01.17-19.22.31:571][556]LogPlayLevel: XboxOne [2019.01.17-19.22.31:571][556]LogPlayLevel: PS4 [2019.01.17-19.22.31:571][556]LogPlayLevel: IOS [2019.01.17-19.22.31:571][556]LogPlayLevel: EpicInternal [2019.01.17-19.22.31:571][556]LogPlayLevel: HTML5 [2019.01.17-19.22.31:571][556]LogPlayLevel: Linux [2019.01.17-19.22.31:571][556]LogPlayLevel: AllDesktop [2019.01.17-19.22.31:572][556]LogPlayLevel: TVOS [2019.01.17-19.22.31:572][556]LogPlayLevel: Switch [2019.01.17-19.22.31:572][556]LogPlayLevel: REDACTED [2019.01.17-19.22.31:572][556]LogPlayLevel: Lumin [2019.01.17-19.22.31:572][556]LogPlayLevel: Windows [2019.01.17-19.22.31:572][556]LogPlayLevel: Microsoft [2019.01.17-19.22.31:572][556]LogPlayLevel: Apple [2019.01.17-19.22.31:572][556]LogPlayLevel: Unix [2019.01.17-19.22.31:572][556]LogPlayLevel: Sony [2019.01.17-19.22.31:572][556]LogPlayLevel: CarefullyRedist [2019.01.17-19.22.31:572][556]LogPlayLevel: NotForLicensees [2019.01.17-19.22.31:572][556]LogPlayLevel: NoRedist [2019.01.17-19.22.31:572][556]LogPlayLevel: If these files are intended to be distributed in packaged builds, move the source files out of a restricted folder, or remap them during staging using the following syntax in DefaultGame.ini: [2019.01.17-19.22.31:572][556]LogPlayLevel: [Staging] [2019.01.17-19.22.31:572][556]LogPlayLevel: +RemapDirectories=(From="Foo/NoRedist", To="Foo") [2019.01.17-19.22.31:573][556]LogPlayLevel: Alternatively, whitelist them using this syntax in DefaultGame.ini: [2019.01.17-19.22.31:573][556]LogPlayLevel: [Staging] [2019.01.17-19.22.31:573][556]LogPlayLevel: +WhitelistDirectories=MyGame/Content/Foo [2019.01.17-19.22.31:573][556]LogPlayLevel: (see F:\P4\Oculus\Engine\Programs\AutomationTool\Saved\Logs\Log.txt for full exception trace) [2019.01.17-19.22.31:610][558]LogPlayLevel: AutomationTool exiting with ExitCode=1 (Error_Unknown) [2019.01.17-19.22.31:665][561]LogPlayLevel: Completed Launch On Stage: Build Task, Time: 843.080814 [2019.01.17-19.22.32:165][585]LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000072 [2019.01.17-19.22.32:166][585]LogPlayLevel: BUILD FAILED [2019.01.17-19.22.32:166][585]PackagingResults: Error: Launch failed! Unknown Error
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-68669 in the post.
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Component | UE - Platform - XR |
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Affects Versions | 4.22 |
Target Fix | 4.22 |
Created | Jan 17, 2019 |
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Resolved | Jan 21, 2019 |
Updated | Sep 23, 2019 |