Ambient Occlusion appears to render differently in each eye when using the oculus rift. This give the user a cross eyed feeling

Steps to Reproduce
  1. Download the Attached project
  2. Open the project
  3. Play in VR

Result: The Left and Right eye render Ambient Occlusion differently (see image for more detail)
Expected: Both eyes would render Ambient Occlusion in the same manner

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Won't Fix
ComponentUE - Platform - XR
Affects Versions4.21.14.22
Target Fix4.27
CreatedJan 18, 2019
ResolvedJan 27, 2021
UpdatedOct 13, 2021