Description

Ambient Occlusion appears to render differently in each eye when using the oculus rift. This give the user a cross eyed feeling

Steps to Reproduce
  1. Download the Attached project
  2. Open the project
  3. Play in VR

Result: The Left and Right eye render Ambient Occlusion differently (see image for more detail)
Expected: Both eyes would render Ambient Occlusion in the same manner

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-68705 in the post.

7
Login to Vote

Unresolved
ComponentVirtual Reality
Affects Versions4.21.14.22
Target Fix4.24
CreatedJan 18, 2019
ResolvedMay 7, 2019
UpdatedJul 23, 2019