Description

Ambient Occlusion appears to render differently in each eye when using the oculus rift. This give the user a cross eyed feeling

Steps to Reproduce
  1. Download the Attached project
  2. Open the project
  3. Play in VR

Result: The Left and Right eye render Ambient Occlusion differently (see image for more detail)
Expected: Both eyes would render Ambient Occlusion in the same manner

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-68705 in the post.

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Fixed
ComponentVirtual Reality
Affects Versions4.21.14.22
Target Fix4.23
Fix Commit6342120
CreatedJan 18, 2019
ResolvedMay 7, 2019
UpdatedMay 15, 2019