Ambient Occlusion appears to render differently in each eye when using the oculus rift. This give the user a cross eyed feeling
Result: The Left and Right eye render Ambient Occlusion differently (see image for more detail)
Expected: Both eyes would render Ambient Occlusion in the same manner
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-68705 in the post.
14 |
Component | UE - Platform - XR |
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Affects Versions | 4.21.1, 4.22 |
Target Fix | 4.27 |
Created | Jan 18, 2019 |
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Resolved | Jan 27, 2021 |
Updated | Oct 13, 2021 |