Steps to Reproduce
  1. Open the Editor
  2. Place a Cube BSP into the level
  3. Create 6 basic color materials to place on each side of the cube
  4. Convert the BSP to a static mesh
  5. Migrate the Static Mesh to another project
  6. Open the second project
  7. Make a change to its LOD settings 
  8. Apply Changes


The material in element 0 will be applied to the whole static mesh rather than just one side


The static mesh would be exactly the same as it was in the original project

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Affects Versions4.204.214.22
Target Fix4.22
CreatedJan 22, 2019
ResolvedMay 21, 2019
UpdatedFeb 11, 2020