Description

Comment in crash group:

  • I switched color and crashed

Generated from CrashReporter

Steps to Reproduce

No known steps to reproduce

Callstack
UE4Editor-Engine!FDefaultMaterialInstance::GetMaterialWithFallback(ERHIFeatureLevel::Type,FMaterialRenderProxy const * &,FMaterial const * &) [material.cpp:292]
UE4Editor-Engine!FStaticMeshSceneProxy::DrawStaticElements(FStaticPrimitiveDrawInterface *) [staticmeshrender.cpp:824]
UE4Editor-Renderer!FPrimitiveSceneInfo::AddStaticMeshes(FRHICommandListImmediate &,bool) [primitivesceneinfo.cpp:152]
UE4Editor-Renderer!FPrimitiveSceneInfo::AddToScene(FRHICommandListImmediate &,bool,bool) [primitivesceneinfo.cpp:211]
UE4Editor-Renderer!FScene::AddPrimitiveSceneInfo_RenderThread(FRHICommandListImmediate &,FPrimitiveSceneInfo *) [rendererscene.cpp:650]
UE4Editor-Renderer!<lambda_62fe13b83733dfa58d31fcd06f4bbe45>::operator() [rendererscene.cpp:877]
UE4Editor-Renderer!TGraphTask<TEnqueueUniqueRenderCommandType<`FScene::AddPrimitive'::`2'::AddPrimitiveCommandName,<lambda_62fe13b83733dfa58d31fcd06f4bbe45> > >::ExecuteTask  [taskgraphinterfaces.h:829]
UE4Editor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [taskgraph.cpp:665]
UE4Editor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [taskgraph.cpp:574]
UE4Editor-RenderCore!RenderingThreadMain(FEvent *) [renderingthread.cpp:333]
UE4Editor-RenderCore!FRenderingThread::Run() [renderingthread.cpp:467]
UE4Editor-Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
UE4Editor-Core!FRunnableThreadWin::GuardedRun() [windowsrunnablethread.cpp:33]
KERNEL32!49880000  + 13034
ntdll!4ac80000  + 73691

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-69117 in the post.

7
Login to Vote

Unresolved
ComponentRendering
Affects Versions4.214.22
Target Fix4.26
CreatedJan 25, 2019
UpdatedFeb 27, 2020