Comment in crash group:
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UE4Editor-Engine!FDefaultMaterialInstance::GetMaterialWithFallback(ERHIFeatureLevel::Type,FMaterialRenderProxy const * &,FMaterial const * &) [material.cpp:292] UE4Editor-Engine!FStaticMeshSceneProxy::DrawStaticElements(FStaticPrimitiveDrawInterface *) [staticmeshrender.cpp:824] UE4Editor-Renderer!FPrimitiveSceneInfo::AddStaticMeshes(FRHICommandListImmediate &,bool) [primitivesceneinfo.cpp:152] UE4Editor-Renderer!FPrimitiveSceneInfo::AddToScene(FRHICommandListImmediate &,bool,bool) [primitivesceneinfo.cpp:211] UE4Editor-Renderer!FScene::AddPrimitiveSceneInfo_RenderThread(FRHICommandListImmediate &,FPrimitiveSceneInfo *) [rendererscene.cpp:650] UE4Editor-Renderer!<lambda_62fe13b83733dfa58d31fcd06f4bbe45>::operator() [rendererscene.cpp:877] UE4Editor-Renderer!TGraphTask<TEnqueueUniqueRenderCommandType<`FScene::AddPrimitive'::`2'::AddPrimitiveCommandName,<lambda_62fe13b83733dfa58d31fcd06f4bbe45> > >::ExecuteTask [taskgraphinterfaces.h:829] UE4Editor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [taskgraph.cpp:665] UE4Editor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [taskgraph.cpp:574] UE4Editor-RenderCore!RenderingThreadMain(FEvent *) [renderingthread.cpp:333] UE4Editor-RenderCore!FRenderingThread::Run() [renderingthread.cpp:467] UE4Editor-Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76] UE4Editor-Core!FRunnableThreadWin::GuardedRun() [windowsrunnablethread.cpp:33] KERNEL32!49880000 + 13034 ntdll!4ac80000 + 73691
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7 |
Component | UE - Graphics Features |
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Affects Versions | 4.21, 4.22 |
Target Fix | 4.26 |
Created | Jan 25, 2019 |
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Resolved | May 20, 2020 |
Updated | May 20, 2020 |