Issue reported by one of our licensee on the Japanese UDN
Open NativizedBP project.
1- Create NP_Base (nativivized) inherited from AActor
2- Add SphereComponent at the root component BP_Base
3-Set BP_Base Sphere's collision setting WorldStatic to Ignore
4- Add the following logic to BP_Base BeginPlay event
5- Create the following Custom Launch Profile :
Build Configuration : Development / Build UAT
Cook : By the book / Windows / en / PL_NewMap
Package : Do not package
Deploy : Copy to device
Launch : Use default role / Standalone Client / en / default
Notive that when running the game in the Editor and in the cooked version the printed string is different.
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-69216 in the post.