Description

Issue reported by one of our licensee on the Japanese UDN

 

https://udn.unrealengine.com/questions/480660/view.html

Steps to Reproduce

Open NativizedBP project.

1- Create NP_Base (nativivized) inherited from AActor

2- Add SphereComponent at the root component BP_Base

3-Set BP_Base Sphere's collision setting WorldStatic to Ignore

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4- Add the following logic to BP_Base BeginPlay event

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5- Create the following Custom Launch Profile :

===
Build Configuration : Development / Build UAT
Cook : By the book / Windows / en / PL_NewMap
Package : Do not package
Deploy : Copy to device
Launch : Use default role / Standalone Client / en / default

===

 

Notive that when running the game in the Editor and in the cooked version the printed string is different.

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Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-69216 in the post.

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Won't Fix
ComponentUE - Simulation - Physics
Affects Versions4.21.2
CreatedJan 29, 2019
ResolvedAug 27, 2021
UpdatedAug 27, 2021