If you disable "Support PointLight WholeSceneShadows" spotlights stop casting shadows. This is working as expected in 4.20 CL# 4369336.
Found in 4.21 CL# 4753647 and 4.22 CL# 4809892
This is a regression.
Results:
No shadows will be produced from the cube
Expected:
A shadow would be cast
LS-0019-IS-PQR23 on the start of running UE4
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
UE4.27.2 XCode13 SDK Version Issue
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-69344 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.21, 4.22 |
Target Fix | 4.22 |
Created | Jan 30, 2019 |
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Resolved | Jan 31, 2019 |
Updated | Jun 11, 2019 |