It looks like UGeometryCacheComponent::TickAtThisTime is not getting called during FGeometryCacheExecutionToken::Exectute, so the time is note correctly synced between the sequence and the geometry cache

Steps to Reproduce
  1. Create a sequence with a geometry cache object
  2. Render the sequence as separate process with a delay before shot warm up set to less than the length of the animation


The animation will play at some point in the middle, instead of the beginning when rendering.

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There's no existing public thread on this issue, so head over to AnswerHub just mention UE-69363 in the post.

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Cannot Reproduce
ComponentAnim - Sequencer
Affects Versions4.21e2
CreatedJan 30, 2019
ResolvedFeb 1, 2019
UpdatedApr 29, 2020