Description

It looks like UGeometryCacheComponent::TickAtThisTime is not getting called during FGeometryCacheExecutionToken::Exectute, so the time is note correctly synced between the sequence and the geometry cache

Steps to Reproduce
  1. Create a sequence with a geometry cache object
  2. Render the sequence as separate process with a delay before shot warm up set to less than the length of the animation

RESULT

The animation will play at some point in the middle, instead of the beginning when rendering.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-69363 in the post.

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Cannot Reproduce
ComponentSequencer
Affects Versions4.21e2
CreatedJan 30, 2019
ResolvedFeb 1, 2019
UpdatedFeb 1, 2019