It looks like UGeometryCacheComponent::TickAtThisTime is not getting called during FGeometryCacheExecutionToken::Exectute, so the time is note correctly synced between the sequence and the geometry cache
RESULT
The animation will play at some point in the middle, instead of the beginning when rendering.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-69363 in the post.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.21e2 |
Created | Jan 30, 2019 |
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Resolved | Feb 1, 2019 |
Updated | Apr 29, 2020 |