Generated from CrashReporter
Found repro
-add virtual bone
-add that to linked bone
Other repro
UE4Editor-Engine!FBoneContainer::CacheRequiredAnimCurveUids(FCurveEvaluationOption const &) [BoneContainer.cpp:263] UE4Editor-Engine!FBoneContainer::Initialize(FCurveEvaluationOption const &) [BoneContainer.cpp:188] UE4Editor-Engine!FAnimInstanceProxy::RecalcRequiredBones(USkeletalMeshComponent *,UObject *) [AnimInstanceProxy.cpp:1048] UE4Editor-Engine!UAnimInstance::RecalcRequiredBones() [AnimInstance.cpp:1089] UE4Editor-Engine!USkeletalMeshComponent::RecalcRequiredBones(int) [SkeletalMeshComponent.cpp:1658] UE4Editor-Engine!USkeletalMeshComponent::RefreshBoneTransforms(FActorComponentTickFunction *) [SkeletalMeshComponent.cpp:1941] UE4Editor-UnrealEd!UDebugSkelMeshComponent::RefreshBoneTransforms(FActorComponentTickFunction *) [DebugSkelMeshComponent.cpp:479] UE4Editor-Engine!USkinnedMeshComponent::TickComponent(float,ELevelTick,FActorComponentTickFunction *) [SkinnedMeshComponent.cpp:778] UE4Editor-Engine!USkeletalMeshComponent::TickComponent(float,ELevelTick,FActorComponentTickFunction *) [SkeletalMeshComponent.cpp:1239] UE4Editor-UnrealEd!UDebugSkelMeshComponent::TickComponent(float,ELevelTick,FActorComponentTickFunction *) [DebugSkelMeshComponent.cpp:788] UE4Editor-Engine!FActorComponentTickFunction::ExecuteTickHelper<<lambda_3709318d6805ded621dc256d05754a1f> > [Actor.h:3143] UE4Editor-Engine!FActorComponentTickFunction::ExecuteTick(float,ELevelTick,ENamedThreads::Type,TRefCountPtr<FGraphEvent> const &) [ActorComponent.cpp:800] UE4Editor-Engine!TGraphTask<FTickFunctionTask>::ExecuteTask(TArray<FBaseGraphTask *,FDefaultAllocator> &,ENamedThreads::Type) [TaskGraphInterfaces.h:829] UE4Editor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:679] UE4Editor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:575] UE4Editor-Core!FTaskGraphImplementation::WaitUntilTasksComplete(TArray<TRefCountPtr<FGraphEvent>,TInlineAllocator<4,FDefaultAllocator> > const &,ENamedThreads::Type) [TaskGraph.cpp:1444] UE4Editor-Engine!FTickTaskSequencer::ReleaseTickGroup(ETickingGroup,bool) [TickTaskManager.cpp:556] UE4Editor-Engine!FTickTaskManager::RunTickGroup(ETickingGroup,bool) [TickTaskManager.cpp:1474] UE4Editor-Engine!UWorld::RunTickGroup(ETickingGroup,bool) [LevelTick.cpp:783] UE4Editor-Engine!UWorld::Tick(ELevelTick,float) [LevelTick.cpp:1468] UE4Editor-Persona!FAnimationEditorPreviewScene::Tick(float) [AnimationEditorPreviewScene.cpp:1106] UE4Editor-UnrealEd!FTickableEditorObject::TickObjects(float) [TickableEditorObject.h:45] UE4Editor-UnrealEd!UEditorEngine::Tick(float,bool) [EditorEngine.cpp:1517] UE4Editor-UnrealEd!UUnrealEdEngine::Tick(float,bool) [UnrealEdEngine.cpp:403] UE4Editor!FEngineLoop::Tick() [LaunchEngineLoop.cpp:3699] UE4Editor!GuardedMain(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [Launch.cpp:174] UE4Editor!GuardedMainWrapper(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [LaunchWindows.cpp:145] UE4Editor!WinMain [LaunchWindows.cpp:276] UE4Editor!__scrt_common_main_seh [exe_common.inl:283] KERNEL32!45670000 + 13034 ntdll!46fa0000 + 73691
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-69491 in the post.
0 |
Component | OLD - Anim |
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Affects Versions | 4.21 |
Target Fix | 4.22 |
Created | Feb 1, 2019 |
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Resolved | Mar 6, 2019 |
Updated | Mar 26, 2019 |