Resolution appears incorrect when using Windows Mixed reality Simulator. It appears to only take up around 1/4 the available screen space.
Result: The game only renders in around 1/4 of the available screen space (see image)
Expected: The preview of the game would render so that it takes up the full screen space available
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-69536 in the post.