Using the OnAudioPlayback event in Blueprints does not work when playing the audio component its connected to while PIE, after restarting the project.
Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22 (CL - 4932462)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-69726 in the post.
| 54 |
| Component | UE - Audio |
|---|---|
| Affects Versions | 4.22, 4.23, 4.21.2 |
| Target Fix | 4.23 |
| Created | Feb 7, 2019 |
|---|---|
| Resolved | Aug 12, 2019 |
| Updated | Aug 12, 2019 |