In CharacterAnimBP: After creating a new montage branch point you cannot reference it in the CharacterAnimBP’s Event graph until you close and restart the editor.
Open Third person animation project in UE4.6.1
Open CharacterAnimBP
Open any animation with a Montage or create a Montage
Right Click on the Montage to create a new Branch Point
Name it something easy to identify like "TEST"
Open Event Graph in CharacterAnimBP
Right click to "Add Montage Branching Point Event"
"EventMontageBranchingPoint_TEST" will not be present
Save all and close Editor
Reopen editor to this animation project
Open CharacterAnimBP to event graph
Right click to "Add Montage Branching Point Event"
"EventMontageBranchingPoint_TEST" will be present
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | OLD - Anim |
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Affects Versions | 4.6, 4.6.1 |
Fix Commit | 2366347 |
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Created | Dec 22, 2014 |
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Resolved | Jan 5, 2015 |
Updated | May 19, 2020 |