This is a regression from release 4.21.2
Motion controller meshes are present in the level, they just aren't tracking alongside the motion controls.
Motion controls still function as intended otherwise.
Regression:
//UE4/Main
//UE4/Dev-VR
Required - Vive or Oculus Rift with motion controllers setup with latest run-times
Results: Motion Controller meshes will be locked at the origin point of the player, but motion controls seemingly track like normal.
Expected: Motion Controller meshes are tracking with hands.
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-69820 in the post.
1 |
Component | UE - Platform - XR |
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Affects Versions | 4.22 |
Target Fix | 4.22 |
Created | Feb 8, 2019 |
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Resolved | Mar 13, 2019 |
Updated | Sep 16, 2019 |