We auto-create a PixelStreamingInputComponent which handles the input coming from JavaScript's emitUIInteraction. This works in a UE4 app with a single level, but it seems that if you change levels then this component gets destroyed and emitUIInteraction is no longer handled.

We'd like to fix this, or at least in the short term find a workaround for licensees if, for example, they are creating PixelStreamingInputComponent manually, rather than automatically.

Steps to Reproduce


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Affects Versions4.21
Target Fix4.24
Fix Commit8227087
Main Commit9420574
Release Commit9552237
CreatedFeb 12, 2019
ResolvedAug 23, 2019
UpdatedDec 3, 2019