Effects using translucent materials using Mobile Separate Tranclucency and DepthFade do not display properly if DoF is enabled.
By applying CL # 4558661 shared by [Link Removed], Android works normally. However, iOS does not solve this issue. Incidentally, if I don't use DepthFade, Separate Tranclucney worked fine even in iOS by applying CL # 4558661.
As I confirmed with Xcode's OpenGL Frame Capture, when using DepthFade and SeparateTranslucency, it seemed that drawing processing was not running. Also, if I don't use DepthFade, the rendering process was running even before CL # 4558661 was applied.
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Expect : display the effect correctly
Result : the effects are not displayed
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-69982 in the post.
8 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.22, 4.21.2 |
Created | Feb 13, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |