The accuracy of World Position and Camera Position in Material on iPhoneX is very inferior to iPhone 7.
If you enable UseFullPrecision the result will be the same.
expect: same result
result: drawing result of iPhoneX is very noisy compared with iPhone 7
LS-0019-IS-PQR23 on the start of running UE4
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-69983 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.21.2 |
Target Fix | 4.23 |
Created | Feb 13, 2019 |
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Resolved | Jul 10, 2019 |
Updated | Aug 8, 2019 |