Instanced static mesh is not transforming when running in standalone or a packaged project. The collision of the mesh will scale but not its visual.
Results: The mesh is not scaled, but the collision is increased as expected (if you move with the camera, you'll collide with it at further and further distances)
Expected: The visual of the mesh should scale along with the collision as seen when running PIE.
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-70155 in the post.