Instanced static mesh is not transforming when running in standalone or a packaged project. The collision of the mesh will scale but not its visual.

Steps to Reproduce
  1. Enable GenerateMeshDistanceFields
  2. Create an actor with a Hierarchical Instanced Static Mesh Component, and set the Engine's Cube model
  3. Increase its scale in tick (with UpdateTransform)
  4. Play in PIE, you'll see that it works as expected
  5. Play in standalone or a packaged project

Results: The mesh is not scaled, but the collision is increased as expected (if you move with the camera, you'll collide with it at further and further distances)

Expected: The visual of the mesh should scale along with the collision as seen when running PIE.

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Affects Versions4.
Target Fix4.25
Fix Commit11033670
Main Commit10311864
CreatedFeb 15, 2019
ResolvedFeb 17, 2020
UpdatedMar 4, 2020