When world origin shifting occurs, or any movement of the constraint component itself, the underlying physx constraint is not properly updated, leading to incorrect results.

Steps to Reproduce
  • Setup a physics constraint component to between a kinematic and simulating static mesh.
  • Begin play
  • Set a new world origin.

Expected: Constraint continues as normal

Result: The simulating body is now constrained with an incorrectly shifted position.

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Affects Versions4.21
Target Fix4.27
CreatedFeb 15, 2019
ResolvedNov 19, 2020
UpdatedDec 2, 2020