Description

When world origin shifting occurs, or any movement of the constraint component itself, the underlying physx constraint is not properly updated, leading to incorrect results.

Steps to Reproduce
  • Setup a physics constraint component to between a kinematic and simulating static mesh.
  • Begin play
  • Set a new world origin.

Expected: Constraint continues as normal

Result: The simulating body is now constrained with an incorrectly shifted position.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-70158 in the post.

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Unresolved
ComponentPhysics
Affects Versions4.21
Target Fix4.25
CreatedFeb 15, 2019
UpdatedOct 28, 2019