When world origin shifting occurs, or any movement of the constraint component itself, the underlying physx constraint is not properly updated, leading to incorrect results.
Expected: Constraint continues as normal
Result: The simulating body is now constrained with an incorrectly shifted position.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-70158 in the post.
| 7 |
| Component | UE - Simulation - Physics |
|---|---|
| Affects Versions | 4.21 |
| Target Fix | 4.27 |
| Created | Feb 15, 2019 |
|---|---|
| Resolved | Nov 19, 2020 |
| Updated | Dec 2, 2020 |