Auto generated LODs create a mesh with holes and geometry that creates incorrect shading.
Working as expected in 4.21 CL# 4753647
Found in 4.22 Preview 2 CL# 5035897 and 4.23 CL# 5064136
This is a regression
Results:
There are holes in the mesh which also causes incorrect shading
Expected:
No shading issues or holes in the LODs
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-70292 in the post.