Auto generated LODs create a mesh with holes and geometry that creates incorrect shading.
Working as expected in 4.21 CL# 4753647
Found in 4.22 Preview 2 CL# 5035897 and 4.23 CL# 5064136
This is a regression
Results:
There are holes in the mesh which also causes incorrect shading
Expected:
No shading issues or holes in the LODs
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-70292 in the post.
2 |
Component | UE - Graphics Features |
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Affects Versions | 4.22, 4.23 |
Target Fix | 4.22 |
Created | Feb 19, 2019 |
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Resolved | Mar 6, 2019 |
Updated | Dec 9, 2019 |