The correct solution for this is to simply set r.SceneRenderTargetResizeMethod to 2 instead of the default of 0 when there are intermediate render targets used for scene captures.
Performance issues when a Render target is added to Spectator screen (VR) in a packaged game
Result: The Project will run at around 5 frames a second
Expected: The frame rate would be similar to what is seen in the editor
Head over to the existing Questions & Answers thread and let us know what's up.
|Component||UE - Platform - XR|
|Affects Versions||4.22, 4.21.2|
|Created||Feb 20, 2019|
|Resolved||May 14, 2019|
|Updated||Oct 1, 2019|