Description

Seems to be an issue with how the cooker is calling the contents of TM-ShaderModels.

Steps to Reproduce
Setup

Sync QAGame (Through P4)

Steps to Repro
  1. Open QAGame into Editor.
  2. In Project settings > Maps and Modes, set the Default Game map to TM-ShaderModels
  3. Package with Win64 in development
  4. After package completes, run the QAGame.exe in WindowsNoEditor

Results: Execution results in a Crash with an Unhandeled Exception
Expected: Execution opens into cooked TM-ShaderModels

Callstack
[2019.02.22-16.30.26:786][  0]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000038
[2019.02.22-16.30.26:786][  0]LogWindows: Error: 
[2019.02.22-16.30.26:786][  0]LogWindows: Error: [Callstack] 0x00007ff7f4a301d5 QAGame.exe!UWorld::AddParameterCollectionInstance() [e:\p4workspaces\lokey_ue4_licensee\engine\source\runtime\engine\private\world.cpp:1057]
[2019.02.22-16.30.26:786][  0]LogWindows: Error: [Callstack] 0x00007ff7f4409cce QAGame.exe!UMaterialParameterCollection::PostLoad() [e:\p4workspaces\lokey_ue4_licensee\engine\source\runtime\engine\private\materials\parametercollection.cpp:53]
[2019.02.22-16.30.26:786][  0]LogWindows: Error: [Callstack] 0x00007ff7f24d5e39 QAGame.exe!UObject::ConditionalPostLoad() [e:\p4workspaces\lokey_ue4_licensee\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1035]
[2019.02.22-16.30.26:786][  0]LogWindows: Error: [Callstack] 0x00007ff7f235e167 QAGame.exe!FAsyncPackage::PostLoadObjects() [e:\p4workspaces\lokey_ue4_licensee\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:6668]
[2019.02.22-16.30.26:786][  0]LogWindows: Error: [Callstack] 0x00007ff7f237e503 QAGame.exe!FAsyncPackage::TickAsyncPackage() [e:\p4workspaces\lokey_ue4_licensee\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:5851]
[2019.02.22-16.30.26:786][  0]LogWindows: Error: [Callstack] 0x00007ff7f2360c61 QAGame.exe!FAsyncLoadingThread::ProcessAsyncLoading() [e:\p4workspaces\lokey_ue4_licensee\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4505]
[2019.02.22-16.30.26:786][  0]LogWindows: Error: [Callstack] 0x00007ff7f237eafa QAGame.exe!FAsyncLoadingThread::TickAsyncThread() [e:\p4workspaces\lokey_ue4_licensee\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:5259]
[2019.02.22-16.30.26:786][  0]LogWindows: Error: [Callstack] 0x00007ff7f237d80d QAGame.exe!FAsyncLoadingThread::TickAsyncLoading() [e:\p4workspaces\lokey_ue4_licensee\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4962]
[2019.02.22-16.30.26:786][  0]LogWindows: Error: [Callstack] 0x00007ff7f234af2a QAGame.exe!FlushAsyncLoading() [e:\p4workspaces\lokey_ue4_licensee\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:7291]
[2019.02.22-16.30.26:786][  0]LogWindows: Error: [Callstack] 0x00007ff7f256b024 QAGame.exe!LoadPackageInternal() [e:\p4workspaces\lokey_ue4_licensee\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1091]
[2019.02.22-16.30.26:786][  0]LogWindows: Error: [Callstack] 0x00007ff7f256ab75 QAGame.exe!LoadPackage() [e:\p4workspaces\lokey_ue4_licensee\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1431]
[2019.02.22-16.30.26:786][  0]LogWindows: Error: [Callstack] 0x00007ff7f4966a31 QAGame.exe!UEngine::LoadMap() [e:\p4workspaces\lokey_ue4_licensee\engine\source\runtime\engine\private\unrealengine.cpp:12143]
[2019.02.22-16.30.26:787][  0]LogWindows: Error: [Callstack] 0x00007ff7f49138e7 QAGame.exe!UEngine::Browse() [e:\p4workspaces\lokey_ue4_licensee\engine\source\runtime\engine\private\unrealengine.cpp:11600]
[2019.02.22-16.30.26:787][  0]LogWindows: Error: [Callstack] 0x00007ff7f41cdf6a QAGame.exe!UGameInstance::StartGameInstance() [e:\p4workspaces\lokey_ue4_licensee\engine\source\runtime\engine\private\gameinstance.cpp:503]
[2019.02.22-16.30.26:787][  0]LogWindows: Error: [Callstack] 0x00007ff7f15f09b9 QAGame.exe!FEngineLoop::Init() [e:\p4workspaces\lokey_ue4_licensee\engine\source\runtime\launch\private\launchengineloop.cpp:3293]
[2019.02.22-16.30.26:787][  0]LogWindows: Error: [Callstack] 0x00007ff7f1601ebe QAGame.exe!GuardedMain() [e:\p4workspaces\lokey_ue4_licensee\engine\source\runtime\launch\private\launch.cpp:157]
[2019.02.22-16.30.26:787][  0]LogWindows: Error: [Callstack] 0x00007ff7f160203a QAGame.exe!GuardedMainWrapper() [e:\p4workspaces\lokey_ue4_licensee\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
[2019.02.22-16.30.26:787][  0]LogWindows: Error: [Callstack] 0x00007ff7f16102d3 QAGame.exe!WinMain() [e:\p4workspaces\lokey_ue4_licensee\engine\source\runtime\launch\private\windows\launchwindows.cpp:275]
[2019.02.22-16.30.26:787][  0]LogWindows: Error: [Callstack] 0x00007ff7f58585b2 QAGame.exe!__scrt_common_main_seh() [d:\agent\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2019.02.22-16.30.26:787][  0]LogWindows: Error: [Callstack] 0x00007ffd0bc21fe4 KERNEL32.DLL!UnknownFunction []
[2019.02.22-16.30.26:787][  0]LogWindows: Error: [Callstack] 0x00007ffd0c0acb81 ntdll.dll!UnknownFunction []
[2019.02.22-16.30.26:787][  0]LogWindows: Error: 

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Fixed
ComponentUE - Graphics Features
Affects Versions4.22
Target Fix4.22
Fix Commit5177921
Main Commit5207073
Release Commit5177921
CreatedFeb 22, 2019
ResolvedFeb 25, 2019
UpdatedApr 3, 2019