Description

No user comments in crash group

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Steps to Reproduce

No known steps to reproduce

Callstack
UE4Editor-D3D11RHI!VerifyD3D11Result(long,char const *,char const *,unsigned int,ID3D11Device *) [D3D11Util.cpp:249]
UE4Editor-D3D11RHI!FD3D11DynamicRHI::RHICreateStructuredBuffer(unsigned int,unsigned int,unsigned int,FRHIResourceCreateInfo &) [D3D11StructuredBuffer.cpp:79]
UE4Editor-RHI!FDynamicRHI::CreateStructuredBuffer_RenderThread(FRHICommandListImmediate &,unsigned int,unsigned int,unsigned int,FRHIResourceCreateInfo &) [RHICommandList.cpp:1893]
UE4Editor-Engine!FSinglePrimitiveStructuredBuffer::InitRHI() [PrimitiveUniformShaderParameters.cpp:11]
UE4Editor-D3D11RHI!FD3D11DynamicRHI::InitD3DDevice() [WindowsD3D11Device.cpp:1579]
UE4Editor-D3D11RHI!FD3D11DynamicRHI::Init() [WindowsD3D11Device.cpp:909]
UE4Editor-RHI!RHIInit(bool) [DynamicRHI.cpp:207]
UE4Editor!FEngineLoop::PreInit(wchar_t const *) [LaunchEngineLoop.cpp:2031]
UE4Editor!GuardedMain(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [Launch.cpp:129]
UE4Editor!GuardedMainWrapper(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [LaunchWindows.cpp:145]
UE4Editor!WinMain  [LaunchWindows.cpp:275]
UE4Editor!__scrt_common_main_seh  [exe_common.inl:288]
KERNEL32!ff390000  + 13034
ntdll!1c10000  + 71431

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Fixed
ComponentUE - Graphics Features
Affects Versions4.22
Target Fix4.22.1
Fix Commit6026360
Main Commit6027255
CreatedFeb 22, 2019
ResolvedApr 20, 2019
UpdatedJul 18, 2019