Steps to Reproduce
  1. Create a mediaplayer.
  2. Create a mediatexture from the mediaplayer.
  3. Create a material for UI and output the mediatexture.
  4. Create a userwidget and add an image widget using the media material.
  5. Add a TextBox in the userwidget.
  6. Play the mediaplayer from a media source on the userwidget's construct event.
  7. Show the userwidget in Viewport.
  8. Package IOS.
  9. Launch the app, and use voice input for TextBox and the media pauses.

 

 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-70548 in the post.

3
Login to Vote

Won't Fix
ComponentMedia Framework
Affects Versions4.21.2
CreatedFeb 25, 2019
ResolvedAug 27, 2021
UpdatedAug 27, 2021