Description

Scene Capture regression when used with VR.

Confirmed in Main @ CL 5172170

Tested with Rift

Flipped VR Preview window is a known/fixed issue

Steps to Reproduce

1. Create new Virtual Reality Blueprint project
2. Open Game/VirtualRealityBP/Maps/MotionControllerMap
3. Drag SceneCapture2D actor into scene
4. Create new Render Target and assign to Texture Target slot in SceneCapture2D Actor
5. Run project in VR Preview
6. Switch back to Editor while Preview is still running and open the RenderTarget (You may need to disable the alpha channel display)

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-70607 in the post.

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Fixed
ComponentUE - Platform - XR
Affects Versions4.224.23
Target Fix4.22
Fix Commit5334243
Main Commit5336839
Release Commit5334243
CreatedFeb 25, 2019
ResolvedMar 7, 2019
UpdatedSep 16, 2019