When using Show collision it appear that the collision will not update its visibility when switching between No collision and Default. Once the collision has been set to No collision it will no longer render until the level is reloaded.

Steps to Reproduce
  1. Open the editor
  2. Drag a default cube actor into the level
  3. Enable Show Collision (Show > Collision)
  4. Set the collision for the static mesh to "No Collision"
  5. Set the Collision for the static mesh to "Default"

Result: The visibility of the collision does not update (it remains invisible)
Expected: The collision would update and be shown when switching the collision back to Default

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Affects Versions4.224.21.2
Target Fix4.23
Fix Commit5288462
Main Commit6838042
Release Commit6955818
CreatedFeb 27, 2019
ResolvedMar 4, 2019
UpdatedJul 25, 2019