When the player at index 0 sets its user focus it will cause other players to lose input. This does not occur when setting the user focus of players with an index higher than 0.
Result: Player 2 will have lost input control
Expected: The input for player two would not be affect by setting the user focus of player 1
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Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-70794 in the post.
11 |
Component | UE - Gameplay - Input |
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Affects Versions | 4.22, 4.21.2 |
Created | Feb 28, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |