Changing collision response in runtime prevents physics actor from sleeping after interaction with channel-relevant object
Result: The box that is setup to ignore pawn every other second will continually wake and sleep
Expected: The box would sleep until it is moved again
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-71060 in the post.
4 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.22, 4.23, 4.21.2 |
Target Fix | 4.23 |
Created | Mar 5, 2019 |
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Resolved | Jun 13, 2019 |
Updated | Jul 8, 2019 |