Project configured to spawn Niagara system via Character blueprint in a Code project fails to Cook, then crashes project on open
Did not reproduce in a Blueprint Project in //UE4/Release-4.22 at CL 5291112
Did not reproduce with a Niagara System placed in the level.
Does not occur in //UE4/Release-4.21 at CL 4899592 (however encounters
To avoid loading Niagara Systems in game startup before the Niagara Module is loaded, reference the Niagara System to spawn in Blueprint through a SoftObjectPath variable. This will ensure the project cooks and launches correctly. [Image Removed]
Output log is spammed with
Then fails with error:
Closing and re-opening the project crashes on Editor open with the same callstack as the error
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-71147 in the post.