Description

Project configured to spawn Niagara system via Character blueprint in a Code project fails to Cook, then crashes project on open

Discovered when verifying [Link Removed] (also similar to [Link Removed])

Did not reproduce in a Blueprint Project in //UE4/Release-4.22 at CL 5291112
Did not reproduce with a Niagara System placed in the level.
Does not occur in //UE4/Release-4.21 at CL 4899592 (however encounters [Link Removed], [Link Removed])

CONTENT WORKAROUND:
To avoid loading Niagara Systems in game startup before the Niagara Module is loaded, reference the Niagara System to spawn in Blueprint through a SoftObjectPath variable. This will ensure the project cooks and launches correctly. [Link Removed]

Steps to Reproduce

Setup:

  1. Create and open a Third Person Code Template project
  2. Enable Plugins > Niagara & Niagara Extras
  3. Restart the project

Execution:

  1. Create a Fountain Template Niagara Emitter
  2. Right click your new emitter and Create a Niagara System
  3. Open the ThirdPersonCharacter Blueprint
  4. Create a "E" key event
  5. Connected to the key event, "Spawn Niagara System at Location"
  6. Select your created system
  7. Compile, Save, and Close
  8. Select Save All and Save
  9. File > Package > Windows > Windows 64-bit

Result:
Output log is spammed with

PackagingResults: Warning: Failed to load '/Script/NiagaraEditor': Can't find file '/Script/NiagaraEditor'
PackagingResults: Warning: Can't find file for asset '/Script/NiagaraEditor' while loading NULL.
PackagingResults: Warning: Failed to load '/Script/NiagaraEditor': Can't find file for asset '/Script/NiagaraEditor' while loading NULL.

Then fails with error:

LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000008

Closing and re-opening the project crashes on Editor open with the same callstack as the error

Expected:
Project compiles

Callstack
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error!
PackagingResults: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000008
PackagingResults: Error: [Callstack] 0x00007ffe8c011ebd UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:998]
PackagingResults: Error: [Callstack] 0x00007ffe71250ece UE4Editor-Niagara.dll!UNiagaraEmitter::PostLoad() [d:\build\++ue4\sync\engine\plugins\fx\niagara\source\niagara\private\niagaraemitter.cpp:191]
PackagingResults: Error: [Callstack] 0x00007ffe8c0120db UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1031]
PackagingResults: Error: [Callstack] 0x00007ffe8c0bb1ff UE4Editor-CoreUObject.dll!EndLoad() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1598]
PackagingResults: Error: [Callstack] 0x00007ffe8c0aaf27 UE4Editor-CoreUObject.dll!<lambda_abac6bf31806a00cbe632fc7fffc921b>::operator()() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1234]
PackagingResults: Error: [Callstack] 0x00007ffe8c0c998f UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1335]
PackagingResults: Error: [Callstack] 0x00007ffe8c0c895a UE4Editor-CoreUObject.dll!LoadPackage() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1431]
PackagingResults: Error: [Callstack] 0x00007ffe8c0d69a9 UE4Editor-CoreUObject.dll!ResolveName() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:751]
PackagingResults: Error: [Callstack] 0x00007ffe8c0de72b UE4Editor-CoreUObject.dll!StaticLoadObjectInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:813]
PackagingResults: Error: [Callstack] 0x00007ffe8c0ddef3 UE4Editor-CoreUObject.dll!StaticLoadObject() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:888]
PackagingResults: Error: [Callstack] 0x00007ffe8c0dd968 UE4Editor-CoreUObject.dll!StaticLoadClass() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:921]
PackagingResults: Error: [Callstack] 0x00007ffe70d95541 UE4Editor-niagaraCode.dll!ConstructorHelpersInternal::FindOrLoadClass() [d:\binary_workspaces\ue_4.22\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:87]
PackagingResults: Error: [Callstack] 0x00007ffe70d9501c UE4Editor-niagaraCode.dll!AniagaraCodeGameMode::AniagaraCodeGameMode() [d:\documents\unreal_projects\niagaracode\source\niagaracode\niagaracodegamemode.cpp:10]
PackagingResults: Error: [Callstack] 0x00007ffe8bea6cdf UE4Editor-CoreUObject.dll!UClass::CreateDefaultObject() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:3076]
PackagingResults: Error: [Callstack] 0x00007ffe8c0e1c56 UE4Editor-CoreUObject.dll!UObjectLoadAllCompiledInDefaultProperties() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:793]
PackagingResults: Error: [Callstack] 0x00007ffe8c0cfa2f UE4Editor-CoreUObject.dll!ProcessNewlyLoadedUObjects() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:869]
PackagingResults: Error: [Callstack] 0x00007ffe8beab2f7 UE4Editor-CoreUObject.dll!TBaseStaticDelegateInstance<void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:813]
PackagingResults: Error: [Callstack] 0x00007ffe8c473c1b UE4Editor-Core.dll!TBaseMulticastDelegate<void>::Broadcast() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:977]
PackagingResults: Error: [Callstack] 0x00007ffe8c645065 UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [d:\build\++ue4\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:530]
PackagingResults: Error: [Callstack] 0x00007ffecc9f8d67 UE4Editor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() [d:\build\++ue4\sync\engine\source\runtime\projects\private\moduledescriptor.cpp:596]
PackagingResults: Error: [Callstack] 0x00007ffecc9f8ff7 UE4Editor-Projects.dll!FProjectManager::LoadModulesForProject() [d:\build\++ue4\sync\engine\source\runtime\projects\private\projectmanager.cpp:63]
PackagingResults: Error: [Callstack] 0x00007ff64df67eb1 UE4Editor-Cmd.exe!FEngineLoop::LoadStartupModules() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3135]
PackagingResults: Error: [Callstack] 0x00007ff64df6d671 UE4Editor-Cmd.exe!FEngineLoop::PreInit() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2536]
PackagingResults: Error: [Callstack] 0x00007ff64df65377 UE4Editor-Cmd.exe!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:129]
PackagingResults: Error: [Callstack] 0x00007ff64df655ca UE4Editor-Cmd.exe!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
PackagingResults: Error: [Callstack] 0x00007ff64df7315c UE4Editor-Cmd.exe!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:275]
PackagingResults: Error: [Callstack] 0x00007ff64df74ca6 UE4Editor-Cmd.exe!__scrt_common_main_seh() [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
PackagingResults: Error: [Callstack] 0x00007ffee9ba3dc4 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffeec103691 ntdll.dll!UnknownFunction []
PackagingResults: Error: end: stack for UAT

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-71147 in the post.

10
Login to Vote

Fixed
ComponentUE - Niagara
Affects Versions4.22
Target Fix4.24
Fix Commit9967091
Release Commit9967127
CreatedMar 7, 2019
ResolvedNov 4, 2019
UpdatedJan 25, 2021