When using Lighting Scenario, loading order will affect how it's applied to the instances, resulting in corruption if content is loaded after the lighting scenario
Without the fix, you should see lighting applied to instance producing weird visual artifact (see UDN for example of the look).
With the fix it should look normal.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What method is used to fill polygonal regions when drawing spline mesh at run time?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-71201 in the post.
1 |
Component | UE - World Creation - Worldbuilding Tools - Foliage |
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Affects Versions | 4.20, 4.21, 4.22 |
Target Fix | 4.22 |
Created | Mar 7, 2019 |
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Resolved | Mar 14, 2019 |
Updated | Mar 27, 2019 |