Description

Disabling the Decal DBuffer in the  Project Settings>Rendering causes the Decals to not render on geometry that overlap their respective Decal Actor.

 

Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5275346), 4.23 (CL  - 4980862)

Steps to Reproduce
  1. Download the attached project
  2. Open the NewMap level
  3. Make sure the Decal Actor volume is overlapping the floor.

Expected: The Decal Material should appear on the floor within the volume

Result: Nothing additional is rendered on the floor

Have Comments or More Details?

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Fixed
ComponentUE - Graphics Features
Affects Versions4.234.22.1
Target Fix4.22
Fix Commit5362794
Main Commit5368475
Release Commit5362794
CreatedMar 8, 2019
ResolvedMar 11, 2019
UpdatedApr 3, 2019