Description

When adding new animations to a blender fbx file (via the new actions feature) the editor does not appear to add the new animations to the content browser when changes are imported.

Steps to Reproduce
  1. Make sure have access to blender
  2. Open blender
  3. Choose Screen layout (animation) (see attached image1)
  4. Set active Key setting (LocRot) (see attached image2)
  5. Set Editing context being displayed (Action Editor) (see attached image3)
  6. Create a new Action
  7. Name it Action 1
  8. Create an animation using the default cube (clicking the icon that looks like a key will set the key frames(located next to the Set active key setting mentioned above))
  9. Export as FBX file
  10. Import the FBX into the editor (make sure animations are included) (The animation(s) that were created will import as expected)
  11. (Back in blender) Create a new Action
  12. Name it Action 2
  13. Create an animation using the default cube
  14. Export as FBX file
  15. Save over previous FBX file
  16. A message will appear asking to import changes (see attached image4)
  17. Click import

Result: The new animation that was created will not be added to the editor
Expected: The New animation that was created would be imported along with any other changes to the fbx file

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-71260 in the post.

8
Login to Vote

By Design
CreatedMar 8, 2019
ResolvedMay 28, 2019
UpdatedOct 1, 2019