Unable to package a CPP project with Bitcode enabled
"the github branch uses' GitDependencies' which downloads additional files such as the physx file in question which has the problem"
mac/Binaries/IOS/gamename-IOS-Shipping ld: bitcode bundle could not be generated because '/Volumes/GameDev/Jenkins/workspace/ue4-mac-422/Engine/Source/ThirdParty/PhysX3/Lib/IOS/libPhysX3.a(NpPhysics.o)' was built without full bitcode. All object files and libraries for bitcode must be generated from Xcode Archive or Install build for architecture arm64Edit Description
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
How to achieve HLSL Multiple Render Target in Material blueprints?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-71496 in the post.
1 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.22 |
Target Fix | 4.22 |
Created | Mar 13, 2019 |
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Resolved | Mar 18, 2019 |
Updated | Sep 16, 2019 |