Description

A user reported that retrieving and sending an FQuat over a network will crash a game unless the FQuat is first assigned to a variable and the variable is passed.

Steps to Reproduce

Not reproduced in-house.

Have Comments or More Details?

Head over to the existing AnswerHub thread and let us know what's up.

0
Login to Vote

Fixed
ComponentNetworking
Affects Versions4.4
Target Fix4.9
CreatedJan 6, 2015
ResolvedMay 12, 2015
UpdatedApr 27, 2018