Cannot reproduce in 4.9 using code provided by the user. Tried in PIE and standalone.
A user reported that retrieving and sending an FQuat over a network will crash a game unless the FQuat is first assigned to a variable and the variable is passed.
Not reproduced in-house.
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Networking |
|---|---|
| Affects Versions | 4.4 |
| Target Fix | 4.9 |
| Created | Jan 6, 2015 |
|---|---|
| Resolved | May 12, 2015 |
| Updated | Apr 27, 2018 |