Ray Traced Global Illumination is causing some materials to glow extremely bright
Disabling r.raytracing.globalillumination.denoiser fixes the issue
In 4.22 preview 5 binary (5365847) the result is black materials instead
[Link Removed]
May be related to issues reported with 4.22p5 ray tracing Forums
Result: Some materials start to glow overly brightly
Expected: Global Illumination turns on without any glaring defects
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-71554 in the post.
1 |
Component | UE - Graphics Features - Lumen |
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Affects Versions | 4.22 |
Target Fix | 4.22 |
Created | Mar 14, 2019 |
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Resolved | Mar 14, 2019 |
Updated | Sep 19, 2021 |