Description

Ray Traced Global Illumination is causing some materials to glow extremely bright

Disabling r.raytracing.globalillumination.denoiser fixes the issue

In 4.22 preview 5 binary (5365847) the result is black materials instead
[Image Removed]

May be related to issues reported with 4.22p5 ray tracing Forums

Steps to Reproduce
  1. Open QAGame with -dx12
  2. Enable Ray Tracing in the project settings and restart editor
  3. Open TM-ShaderModels
  4. Enter the command r.raytracing.globalillumination 1

Result: Some materials start to glow overly brightly
Expected: Global Illumination turns on without any glaring defects

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-71554 in the post.

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Fixed
ComponentRendering - Ray Tracing
Affects Versions4.22
Target Fix4.22
Fix Commit5397826
Main Commit5397881
Release Commit5397826
CreatedMar 14, 2019
ResolvedMar 14, 2019
UpdatedMar 14, 2019