Description

DESCRIPTION: When attempting to change the collision profile of a destructible via Blueprints it will not set appropriately. The collision profile set via the details panel for the individual object appears to be the only used profile.

ATTACHED: Sample project comparing DM and Static mesh. Press F key to toggle default settings to nocollision profile.

ENVIRONMENT:
OS: Windows 8.1
PROCESSOR: Intel(R) Xeon(R) CPU E5-2620 @ 2.10GHz
MEMORY: 32GB RAM
GRAPHICS: NVIDIA GeForce GTX 770

Steps to Reproduce

FREQUENCY: 3/3
====================================

REPRO STEPS:

1. Open UE4
2. Create a DM
3. Open Level BP
4. reference the DM
5. Use "Set Collision Profile Name" node
6. Change profile name to "nocollision"
7. set this on a key press or event begin play to trigger
8. PIE
9. Walk pawn into DM that should have no collision

Expected: setting the new collision profile should use these settings that correspond to collision profile

RESULTS: The collision profile does not appear to set. It appears to only use the profile that is set in the details panel.

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

6
Login to Vote

Won't Fix
ComponentUE - Simulation - Physics - Destruction
Affects Versions4.54.64.74.84.13
CreatedJan 6, 2015
ResolvedFeb 5, 2017
UpdatedApr 27, 2018