DESCRIPTION: When attempting to change the collision profile of a destructible via Blueprints it will not set appropriately. The collision profile set via the details panel for the individual object appears to be the only used profile.
ATTACHED: Sample project comparing DM and Static mesh. Press F key to toggle default settings to nocollision profile.
ENVIRONMENT:
OS: Windows 8.1
PROCESSOR: Intel(R) Xeon(R) CPU E5-2620 @ 2.10GHz
MEMORY: 32GB RAM
GRAPHICS: NVIDIA GeForce GTX 770
FREQUENCY: 3/3
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REPRO STEPS:
1. Open UE4
2. Create a DM
3. Open Level BP
4. reference the DM
5. Use "Set Collision Profile Name" node
6. Change profile name to "nocollision"
7. set this on a key press or event begin play to trigger
8. PIE
9. Walk pawn into DM that should have no collision
Expected: setting the new collision profile should use these settings that correspond to collision profile
RESULTS: The collision profile does not appear to set. It appears to only use the profile that is set in the details panel.
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