Description

Adding map elements to a structure does not retain the information after saving and closing the project. This only appears to happen after you add a considerable number of Map containers inside a structure like 4 or more. With few it works fine.

Steps to Reproduce
  1. Create some actors
  2. Create a Struct
  3. In the structure add some map members referring to the actors you created 
  4. Save-All
  5. Close and reopen the project 

Result: Opening the structure again will show the member that uses Map container with broken values like "PLACEHOLDER_CLASS..."

Expected: The Struct to save properly after saving and closing the project.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-71650 in the post.

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Unresolved
ComponentGameplay
Affects Versions4.194.204.214.224.23
CreatedMar 15, 2019
UpdatedMar 18, 2019