Description

Final bits of logging show:

D/UE4     : [2019.03.18-16.36.59:236][  0]LogInit: Display: Starting Game.
D/UE4     : [2019.03.18-16.36.59:236][  0]LogNet: Browse: /Game/FirstPersonCPP/Maps/FirstPersonExampleMap?Name=Player
D/UE4     : [2019.03.18-16.36.59:967][  0]LogTcpMessaging: Started Connection to '127.0.0.1:39451'
D/UE4     : [2019.03.18-16.36.59:968][  0]LogTcpMessaging: Discovered node 'D11038C448B31D4439BA2B89768F62F1' on connection '127.0.0.1:39451'...
D/UE4     : Used memory: 219152
D/UE4     : Used memory: 219175
D/UE4     : Used memory: 219186

The device tested on was a Pixel 2, v9, Adreno 540

Steps to Reproduce
  1. Open a project in the editor (I used a Code FP Template)
  2. Select Play > Advanced Settings
  3. Set the Play on Device > Launch Configuration to Debug
  4. Connect and Android Device
  5. Launch On

RESULT: The Launch On process succeeds but the app running on the device hangs on the splash screen

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-71705 in the post.

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Backlogged
ComponentPlatform - Mobile
Affects Versions4.194.22
CreatedMar 18, 2019
UpdatedJul 19, 2019