Final bits of logging show:
D/UE4 : [2019.03.18-16.36.59:236][ 0]LogInit: Display: Starting Game. D/UE4 : [2019.03.18-16.36.59:236][ 0]LogNet: Browse: /Game/FirstPersonCPP/Maps/FirstPersonExampleMap?Name=Player D/UE4 : [2019.03.18-16.36.59:967][ 0]LogTcpMessaging: Started Connection to '127.0.0.1:39451' D/UE4 : [2019.03.18-16.36.59:968][ 0]LogTcpMessaging: Discovered node 'D11038C448B31D4439BA2B89768F62F1' on connection '127.0.0.1:39451'... D/UE4 : Used memory: 219152 D/UE4 : Used memory: 219175 D/UE4 : Used memory: 219186
The device tested on was a Pixel 2, v9, Adreno 540
RESULT: The Launch On process succeeds but the app running on the device hangs on the splash screen
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
An error occurred while trying to generate project files !?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-71705 in the post.
3 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.19, 4.22 |
Created | Mar 18, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |