Although DefaultInstanceData of Level Sequence can be edited by BP, bOverrideInstanceData can not be edited by BP. Therefore, to reflect the edited result of DefaultInstanceData by BP, it is necessary to enable bOverrideInstanceData on the editor or set bOverrideInstanceData to true from C ++. This will cause confusion.

Changing UPROPERTY of bOverrideInstanceData from BlueprintReadOnly to BlueprintReadWrite can't solve this issue. Because bOverrideInstanceData is used in LevelSequenceActor::InitializePlayer().

Steps to Reproduce


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Affects Versions4.224.21.2
Target Fix4.23
Fix Commit5671296
Main Commit6863971
Release Commit6955818
CreatedMar 28, 2019
ResolvedApr 1, 2019
UpdatedJul 25, 2019