Calling `UWidgetBlueprintLibrary::SetInputMode_GameOnly()` on a Mac results in the mouse cursor resetting to the position where the last mouse click was released instead of remaining in its current position. This behavior only occurs on a Mac. On a Windows computer the mouse cursor remains in its current position when the mouse is clicked.
REGRESSION:
No.
RESULT:
Every click in the viewport resets the position of the displayed mouse cursor to the location where the last click was released.
EXPECTED:
The displayed mouse cursor remains in its current position when the mouse is clicked.
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-72500 in the post.
6 |
Component | UE - Platform - Apple |
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Affects Versions | 4.22, 4.23, 4.21.2 |
Created | Apr 8, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |