If a radial force component applies force to a BSP the editor will crash. The radial force will need to be set to affect world static objects.
Result: The editor will crash when the radial force component affects the BSP
Expected: The editor would provide an error or the force would be applied to the BSP
UE4Editor-Engine!AActor::GetComponents<UMovementComponent,TInlineAllocator<24,FDefaultAllocator> >(TArray<UMovementComponent *,TInlineAllocator<24,FDefaultAllocator> > &,bool) [Actor.h:2752] UE4Editor-Engine!URadialForceComponent::FireImpulse() [RadialForceComponent.cpp:160] UE4Editor-CoreUObject!UFunction::Invoke(UObject *,FFrame &,void * const) [Class.cpp:4861] UE4Editor-CoreUObject!UObject::CallFunction(FFrame &,void * const,UFunction *) [ScriptCore.cpp:816] UE4Editor-CoreUObject!UObject::execVirtualFunction(UObject *,FFrame &,void * const) [ScriptCore.cpp:2436] UE4Editor-CoreUObject!UObject::ProcessContextOpcode(FFrame &,void * const,bool) [ScriptCore.cpp:2330] UE4Editor-CoreUObject!UObject::ProcessInternal(UObject *,FFrame &,void * const) [ScriptCore.cpp:1031] UE4Editor-CoreUObject!UFunction::Invoke(UObject *,FFrame &,void * const) [Class.cpp:4861] UE4Editor-CoreUObject!UObject::ProcessEvent(UFunction *,void *) [ScriptCore.cpp:1480] UE4Editor-Engine!AActor::ProcessEvent(UFunction *,void *) [Actor.cpp:713] UE4Editor-Engine!FLatentActionManager::TickLatentActionForObject(float,TMultiMap<int,FPendingLatentAction *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<int,FPendingLatentAction *,1> > &,UObject *) [LatentActionManager.cpp:200] UE4Editor-Engine!FLatentActionManager::ProcessLatentActions(UObject *,float) [LatentActionManager.cpp:137] UE4Editor-Engine!UWorld::Tick(ELevelTick,float) [LevelTick.cpp:1513] UE4Editor-UnrealEd!UEditorEngine::Tick(float,bool) [EditorEngine.cpp:1726] UE4Editor-UnrealEd!UUnrealEdEngine::Tick(float,bool) [UnrealEdEngine.cpp:403] UE4Editor!FEngineLoop::Tick() [LaunchEngineLoop.cpp:3699] UE4Editor!GuardedMain(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [Launch.cpp:174] UE4Editor!GuardedMainWrapper(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [LaunchWindows.cpp:145] UE4Editor!WinMain [LaunchWindows.cpp:276] UE4Editor!__scrt_common_main_seh [exe_common.inl:283] KERNEL32!72200000 + 181f4 ntdll!74070000 + 6a251
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-72598 in the post.
2 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.22, 4.23, 4.21.2 |
Created | Apr 10, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |