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UE4Editor-Core!FWindowsErrorOutputDevice::Serialize(wchar_t const *,ELogVerbosity::Type,FName const &) [WindowsErrorOutputDevice.cpp:79] UE4Editor-Core!FOutputDevice::LogfImpl(wchar_t const *,...) [OutputDevice.cpp:71] UE4Editor-Core!FDebug::AssertFailed(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:440] UE4Editor-Core!FDebug::CheckVerifyFailedImpl(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:418] UE4Editor-Engine!DispatchCheckVerify<void,<lambda_e205e9c0fac6b0a76eca57fba4782bc6> > [AssertionMacros.h:161] UE4Editor-Engine!FBatchedElements::Draw(FRHICommandList &,FMeshPassProcessorRenderState const &,ERHIFeatureLevel::Type,bool,FSceneView const &,bool,float,EBlendModeFilter::Type) [BatchedElements.cpp:1213] UE4Editor-Engine!FCanvasBatchedElementRenderItem::Render_RenderThread(FRHICommandListImmediate &,FMeshPassProcessorRenderState &,FCanvas const *) [Canvas.cpp:398] UE4Editor-Engine!FCanvas::Flush_RenderThread(FRHICommandListImmediate &,bool) [Canvas.cpp:722] UE4Editor-Engine!FDebugCanvasDrawer::DrawRenderThread(FRHICommandListImmediate &,void const *) [DebugCanvas.cpp:270] UE4Editor-SlateRHIRenderer!FSlateRHIRenderingPolicy::DrawElements(FRHICommandListImmediate &,FSlateBackBuffer &,TRefCountPtr<FRHITexture2D> &,TRefCountPtr<FRHITexture2D> &,TArray<FSlateRenderBatch,FDefaultAllocator> const &,FSlateRenderingParams const &) [SlateRHIRenderingPolicy.cpp:1262] UE4Editor-SlateRHIRenderer!FSlateRHIRenderer::DrawWindow_RenderThread(FRHICommandListImmediate &,FViewportInfo &,FSlateWindowElementList &,FSlateDrawWindowCommandParams const &) [SlateRHIRenderer.cpp:817] UE4Editor-SlateRHIRenderer!TGraphTask<TEnqueueUniqueRenderCommandType<`FSlateRHIRenderer::DrawWindows_Private'::`29'::SlateDrawWindowsCommandName,<lambda_076ca5c89cb03ad0d8e3fd21b4a903a2> > >::ExecuteTask [TaskGraphInterfaces.h:842] UE4Editor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:686] UE4Editor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:582] UE4Editor-RenderCore!RenderingThreadMain(FEvent *) [RenderingThread.cpp:333] UE4Editor-RenderCore!FRenderingThread::Run() [RenderingThread.cpp:464] UE4Editor-Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:96] UE4Editor-Core!FRunnableThreadWin::GuardedRun() [WindowsRunnableThread.cpp:53] KERNEL32!be5e0000 + 17974 ntdll!bf3f0000 + 6a271
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1 |
Component | UE - Graphics Features |
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Affects Versions | 4.22, 4.24.2, 4.25.4 |
Created | Apr 10, 2019 |
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Resolved | Jul 23, 2021 |
Updated | Jul 26, 2021 |