Link to test project: [Link Removed] In BP_MyPlayerController event graph, “T” is bound to a Blueprint function called “BPSetMyArrayElement0To5”. “BPSetMyArrayElement0To5” calls the C++ function ...
This issue seems to stem from the incorrect constructor being called for TScriptInterface, so the correct Interface pointer does not get called. If you explicitly connect a reference to "Self" to ...
I can reproduce it, other developers reported to me too. Not a problem in 4.22 ...
TCP Socket messaging in iOS seems not working. ...
Bind Cloth to Master Pose Component is not copying the sim buffer to the target skeletal meshes. ...
Setting near clip plane like 0.00001 makes unable to move with transform gizmo. if user set value to 0.0001, it is no longer reproduced. it should clip value like 0.00001 ...
Snap to grid shortcut does not work if the decimal value of the (X or Y or Z) coordinate is set too low. Note: Adjusting the Y or Z value after setting the X value to -64.000038 will allow the ...
Using r.Shaders.Optimize=0 with native metal libs results in a crash of the packaged build at runtime. Workarounds is to either not use native metal libs for text shaders or in MetalShaders.cpp co ...
This is working properly in 4.21.2 ...
UDIM textures have default Tiling Method set to Wrap but causes incorrect filtering on edges. It should be set to Clamp or Mirror by default. ...