Shadows are exetremely rough and aliased if r.shadow.FilterMethod is set to 1.
Working as expected in 4.21 CL# 4753647
Found in 4.22 CL# 5660361 and 4.23 CL# 5810496
Results:
The spheres shadow will be heavily aliased
Expected:
A soft shadow like shown in 4.21
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-72679 in the post.
1 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.22, 4.23 |
Target Fix | 4.22.1 |
Created | Apr 11, 2019 |
---|---|
Resolved | Apr 12, 2019 |
Updated | Apr 15, 2019 |