When making a change to a struct that is used in a blueprint some assets do not appear to save changes.
Additional notes: Using the Reload option (Right click struct > Assets actions > Reload) appears to resolve this issue.
Result: The Title Material will be reset to null/ none
Expected: The change would be saved
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-73194 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.22, 4.23 |
Target Fix | 4.22.1 |
Created | Apr 23, 2019 |
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Resolved | Apr 23, 2019 |
Updated | May 14, 2019 |