Description

When making a change to a struct that is used in a blueprint some assets do not appear to save changes.

Additional notes: Using the Reload option (Right click struct > Assets actions > Reload) appears to resolve this issue.

Steps to Reproduce
  1. Download the attached project
  2. Open the project
  3. Open "BP_Gamemode"
  4. Open Class Defaults
  5. In the details panel Set Title Material to "M_Logo_UI" (Class defaults > Details panel > Fallback Theme > Title Material)
  6. Compile and Save
  7. Click the drop down for "Fallback Theme"

Result: The Title Material will be reset to null/ none
Expected: The change would be saved

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-73194 in the post.

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.224.23
Target Fix4.22.1
Fix Commit6061778
Main Commit6061784
CreatedApr 23, 2019
ResolvedApr 23, 2019
UpdatedMay 14, 2019