Description

The Eye Adaptation material node only functions in Surface Material Domain.

Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, and 4.23 CL# 6074473

Steps to Reproduce
  1. Open attached project
  2. Play in Editor

Results:
The Decal and Post Process material do not adapt with the exposure changes like the Lit and Unlit materials on the Cubes.

Expected:
All of the materials would adapt with the exposure changes.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-73278 in the post.

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Fixed
ComponentRendering - Features Teams
Affects Versions4.204.214.224.23
Target Fix4.24
Fix Commit7021346
Main Commit8980992
Release Commit9552237
CreatedApr 24, 2019
ResolvedJun 15, 2019
UpdatedOct 28, 2019