The Eye Adaptation material node only functions in Surface Material Domain.

Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, and 4.23 CL# 6074473

Steps to Reproduce
  1. Open attached project
  2. Play in Editor

The Decal and Post Process material do not adapt with the exposure changes like the Lit and Unlit materials on the Cubes.

All of the materials would adapt with the exposure changes.

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ComponentRendering - Features Teams
Affects Versions4.
Target Fix4.25
Fix Commit11445563
Main Commit8980992
CreatedApr 24, 2019
ResolvedFeb 17, 2020
UpdatedMar 19, 2020