Decals are not being captured by environment reflections.

Last working in 4.20.3

Steps to Reproduce
  1. Open a project
  2. Create a material with 0 roughness, 1 base color, and 1 metallic values
  3. Add a sphere to the level and apply the material
  4. From the Modes panel, drag in a decal next to the sphere
  5. Add a sphere reflection capture near the decal
  6. Build reflection captures
  7. Move close enough to the sphere to not have screen space reflections of the decal

Expected: Decal present in reflection
Result: Decal missing from reflection

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ComponentUE - Graphics Features
Affects Versions4.
Target Fix4.23
Fix Commit6509556
Main Commit6944849
Release Commit6955818
CreatedMay 2, 2019
ResolvedMay 15, 2019
UpdatedSep 19, 2021
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