Description

Niagara particles are culled from far distances when materials with the Opaque Blend mode are applied to them.

Tested in 4.21.2(CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 6311794)

Steps to Reproduce
  1. Open the attached project
  2. Pan the camera out to about 5000-10000 unreal units

 

Expected: Neither niagara systems would be culled

Result: Only the niagara system with the Translucent Blend mode remains

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-74198 in the post.

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Unresolved
ComponentRendering - Niagara
Affects Versions4.234.21.24.22.1
Target Fix4.26
CreatedMay 6, 2019
UpdatedFeb 10, 2020